Showing posts with label Game Informer Features. Show all posts
Showing posts with label Game Informer Features. Show all posts

Monday, 2 July 2018

New Gameplay Today – Bomb Chicken

Kyle Hilliard has a reputation for being a bit of a pyromaniac, in addition to being known for his love of consuming vast quantities of poultry. It only makes sense that he'd be into Bomb Chicken, an upcoming Switch game where you control a chicken who solves puzzles with a little help from her explosive leavings.

Join Kyle, Leo, and me as we watch Kyle deftly solve some of the most fiendishly tricky puzzles we've ever seen. OK, that part may be a little hyperbolic. Look, he starts from the beginning, so it's not like Nitrome is out to break anyone's brains immediately. Consider it a slow burn! Kind of like... fried chicken? Aaaaaand we're done.

Bomb Chicken is coming to the Nintendo Switch on July 12.



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More Curves Coming Your Way

Codemasters is continuing to build up the F1 series' career mode in F1 2018 after it being almost entirely absent a few years ago. Last year introduced an impressive R&D tech tree, and this year's title is tearing it down – sort of. And in a good way. This tweak to developing your team fits into a general theme for some of the mode's additions, putting you in shifting circumstances. It adds more pressure for you to get results on the track, but also lets you bet on yourself and reap the rewards of your hard work.

The Rules Have Changed

R&D is an important part of making sure your team is competitive, not only during the season but for the long haul. F1 2018 ups the stakes by demanding players be more adaptable in order to succeed.

First off, the tech tree is shrouded by a fog of war effect. Thus, you can't easily map out where you want to take your program, putting more weight on making the right choices in the moment.

Secondly, and more importantly, rules changes can greatly affect your program. Rumors might come down at the end of a particular season that new rules for next season might force a reset of your powertrain program, for example. If this happens, you have two options. You can start saving money in advance to protect the gains you've already made (at the expense of spending in other areas), or you can take your chances that the changes don't affect you that badly.

These R&D shakeups don't happen every season, although when they do they affect all the teams, meaning that some may be more hurt than others – possibly effecting the balance of power among the teams. Codemasters says there are some 20 different paths these shakeups can take.

 

Cashing In On Your Contract 

When you're not racing or making decisions on your team's R&D program, you'll be working on your own contact negotiations. Multiple times during the season you and your agent talk with the team and go back and forth about your contact value. You can see what the team expects from you and gauge what you think you can achieve (like in qualification, for example) and what team perks you want.

Naturally, the team is going to lowball your worth, so it's up to you to prove them wrong, maximize your value, and get the best contract package possible. You can also do the same with outside teams to see if there's a better situation on the other side of the fence.

Being Yourself

Interviews are usually worthless in career modes, so F1 2018 is trying to up the stakes by letting you take on sportsmanship or showmanship personas.

Answer interview questions (the interviews are not every week) and you can give answers that exhibit sportsmanship or showmanship. You'll know which characteristic you exhibit as soon as you answer, and teams expect you to be one or the other.

Playing your part affects your team's departments differently, and is noticed by outside teams as well. Furthermore, it can be used to motivate your team (or it may have the opposite effect), and if you want to answer a bit off the cuff, you can still motivate your team if you're cocky, for instance, if you've earned the right by your results on the track.

The Ticker

THE TICKER

A quick rundown of some of the sports news from the week

Seven Players Get A 99 Rating In Madden NFL 19

FIFA 19 Adding Pack Odds For FUT (from Eurogamer)

Take-Two CEO Talks About Microtransactions & Monetization

New EA Division In Madrid To Assist With NBA Live (from gamesindustry.biz)

Joel Embiid Is The NBA Live 19 One Version Cover Star

New Legends & Career Arcs For MLB The Show 18

Steep's Second Season Of Live Activities Has Started

Check Out The Tour De France 2018 & Pro Cycling Manager 2018 Launch Trailer

Sensible Soccer Added To Xbox One Backwards Compatibility List



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Sunday, 1 July 2018

Question Of The Month: What Historical Era Should Games Explore?

In issue 302, we asked readers what historical moment or era they’d like to see explored in a video game. Now it’s your turn to weigh in.

Video games have explored a number of time periods over the years, from decades-old conflicts in series like Battlefield and Call of Duty, to the time-traveling tourism of Assassin’s Creed. However, history still offers plenty of intriguing eras and important moments that would be fascinating to explore in digital form.

When we posed the question to G.I.’s magazine subscribers, readers offered a number of enticing ideas, from a Mafia-style crime sim based on the Prohibition era, to an open-world take on Oregon Trail that follows the Lewis and Clark Expedition. But enough about them! We want to hear YOUR pitch for a killer game based on a specific historical moment or setting.

Share your idea in the comments below – and if you’re a game developer and happen to be reading this, please steal the Prohibition idea! I totally want to play that game…



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From Final Fantasy to Star Citizen, The Longest Waits In Gaming History

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New Gameplay Today – Hypnospace Outlaw

Hypnospace Outlaw had me from the moment I saw its first trailer. I'm fairly immune to nostalgia plays, but something about Tendershoot's earnest and authentic-looking take on '90s internet hit home – from the highly compressed video to its dithered graphics and enthusiastic abundance of rotating gifs. In today's episode of New Gameplay Today, I guide Joe Juba and Leo Vader through much of the game's beta content.

In the game, you play as an online enforcer, whose job is to scour Hypnospace for rule violations. They can include things such as copyright violations, harassment, and countercurrency. When you find violations, you can flag them and get paid. The trick comes down to figuring out where to look for them. Check out the episode for a look at what it's like to be an enforcer, as well as a glimpse at some of the other silly ways you can pass time in the game. You like virtual pets and horrible WinAMP skins...?

Hypnospace Outlaw is set for a late 2018 release on PC.



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